I'm all for a trip back into the Stygian Abyss, the living dungeon that served as playground (and death trap) in Looking Glass' Underworld games. By the looks of things, OtherSide Entertainment, stocked with LG veterans (including Paul Neurath), wants to take the "living" aspect to another level in Underworld Ascendant, with most of the fun coming from the game's so-called "Improvisation Engine".