As a critic, I endeavour to approach each game I play with an open mind. It's almost impossible, however, not to have some preconceptions when a game arrives for review. Knowledge of the developer, familiarity with the circumstances of its development and experience within its chosen genre are just three of the factors that come into play. Devil's Third is an unusual case in that I came to it acutely aware of both its troubled background and a raft of overwhelmingly negative impressions from those who've played it so far. My expectations, then, were fairly low -- and to a point, they were met.