Out of all the games this year to get optioned for a TV series, it's safe to say most probably weren't thinking about Vampyr.
Tagged With vampyr
Vampyr is a moody RPG with a combat-to-conversation ratio that heavily favours the latter. You play as a conspicuously well-groomed Tory in a dying 1918’s London, named Jonathan Reid. After opening with Reid’s vampiric rebirth and “accidental” murder of his sister, Dontnod explore Reid's character through a mix of simple but not-to-be-underestimated cinematography that parallels his experience, expectations and position.
Vampyr's combat might not be good, but its world is full of intrigue and difficult decisions. As fledgling vampire Dr Jonathan Reid learns more about his powers, the player also learns the ins and outs of being a vampire. Recently, a misunderstanding of game mechanics resulted in me killing someone by accident. It was horrible, but a great example of what the game does best.
It's the last week before E3, which means there's typically not much in the way of new releases. That's usually the orthodoxy, anyway. This year's a bit different, with a few intriguing games dropping right before everyone goes bananas waking up at 0200 to catch a glimpse of Death Stranding or whatever.
People who play video games prefer to play as good guys. That's what game designer Stéphane Beauverger's research has shown, with some three quarters of players who are faced with in-game moral choices choosing to walk the path of angels. He wants to play with that. He wants to tempt players to play evil.
This year's PC Gaming Show was neatly wedged between the Ubisoft and Microsoft conferences. But its presence was overlooked by many outlets and questions still remained as to whether it could shrug off the awkwardness of its inaugural year.
Partly in response, the show's organisers responded with a brisk 100 minutes of trailers, interviews and gameplay footage.
Theologians have long known that the happier a soul is, the more experience points it gives you when you feed on it. It's in Leviticus, or something. But vampire games often lack that idea in any meaningful sense. Characters may talk about strong souls and weak souls but, as a player, it has little bearing on how you play. Dontnod, in its new game Vampyr (which is being developed by a different team than its breakout hit Life is Strange), aims to change that.