Tagged With vampyr

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Vampyr is a moody RPG with a combat-to-conversation ratio that heavily favours the latter. You play as a conspicuously well-groomed Tory in a dying 1918’s London, named Jonathan Reid. After opening with Reid’s vampiric rebirth and “accidental” murder of his sister, Dontnod explore Reid's character through a mix of simple but not-to-be-underestimated cinematography that parallels his experience, expectations and position.

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With a bunch of games dropping so close to E3 (or in the middle of), it means Community Review gets to look back a little this week. So, let's talk Vampyr.

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You may think you’ve got vampirism down to a fine art, but there are a few complexities in Dontnod’s Vampyr which might make you think before you hiss and bare your fangs.

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It's the last week before E3, which means there's typically not much in the way of new releases. That's usually the orthodoxy, anyway. This year's a bit different, with a few intriguing games dropping right before everyone goes bananas waking up at 0200 to catch a glimpse of Death Stranding or whatever.

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This year's PC Gaming Show was neatly wedged between the Ubisoft and Microsoft conferences. But its presence was overlooked by many outlets and questions still remained as to whether it could shrug off the awkwardness of its inaugural year.

Partly in response, the show's organisers responded with a brisk 100 minutes of trailers, interviews and gameplay footage.

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Theologians have long known that the happier a soul is, the more experience points it gives you when you feed on it. It's in Leviticus, or something. But vampire games often lack that idea in any meaningful sense. Characters may talk about strong souls and weak souls but, as a player, it has little bearing on how you play. Dontnod, in its new game Vampyr (which is being developed by a different team than its breakout hit Life is Strange), aims to change that.