video game design
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Dragon’s Dogma 2 Makes You Take Your Time, And That’s Great
The true joy of Dragon’s Dogma 2 is that it asks you to slow down and take its world in. That rules, actually.
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KOTOR 2 On Switch Is Officially Fixed For Real Now, Kinda Sorta
Yesterday, the studio behind the Nintendo Switch port of Knights of the Old Republic II: The Sith Lords announced that it’s finally fixed a game-breaking bug that had previously rendered the game impossible to finish.
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Clipping Out Of Halo Infinite’s First Level Requires Luck, A Grapple, And One Plasma Coil
Players have already discovered a bunch of unintentional, wacky, and physics-breaking antics since the launch of Halo Infinite, and a new vid shows that with the help of a fusion coil, the grapple hook, and some good old-fashioned no-clipping, you can launch yourself right out of the massive Banished starship you start the game in.
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Switch’s Steel Assault Looks Like A Gorgeous, Lost GBA Game
Steel Assault seems almost engineered to catch your eye the second it crosses your feed. Each pixelated scene looks at once like generic retro-gaming fodder while also bursting with vibrant colours, as if someone smashed a gumball machine and then used the pieces to craft a side-scrolling action game for the Game Boy Advance in…