Tagged With voidlord

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There is no objective way to measure whether something in a game is fun or not. But in the context of competitive online gaming, where empowerment for one player sometimes translates into abject misery for another, it's much more common to encounter a mechanic so demoralising, so soul-crushingly boring, that you simply know in your heart that it is bad and should be done away with.

Right now, in Hearthstone, that mechanic is Taunt.

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Now that Hearthstone's latest expansion Kobolds and Catacombs has been out for a few weeks, we're seeing the metagame start to calcify as people begin to realise which decks and cards reign supreme. In the process, many cards that went under the radar in the lead-up to Kobolds' launch turned out to be a lot more powerful than expected.