Tagged With volume


Briefly: Whenever PlayStation VR launches next year, it will have Volume: Coda, a spin off of this year's slick stealth game, as a launch title. Set after the events of Volume, it features 30 levels and brand-new characters. The original game is being modified to work in VR, too.


Thomas Was Alone, Mike Bithell's charming 2010 platformer about the inner lives of hopping geometric shapes, was an experiment in the power of storytelling to triumph over abstraction. Volume, Bithell's new game, is also a successful experiment in abstraction, although the narrative is realistic, or realistic science fiction. This time, it's the interactions that are stripped to their essences.