Tagged With wasteland
An increasing number of games are being built using Unity (including the writer's own Deadnaut), thanks to the flexibility and power it provides, as well as simplifying the process of developing for multiple platforms. The next version of the middleware, 5.0, is just around the corner and inXile is already in the process of upgrading Wasteland 2 to use the new tech.
Is there anything more paralysing than a blank slate? I've had Fallout 2 open for three hours. I have played it for zero. I'm bleary eyed. Exhaustion is clinging to my eyelids like some mad brigand swinging from a chandelier. How did things end up like this, I wonder. Why can't I just make a few simple decisions and, you know, play a video game?
"Forsaken by his people, he strode into the wasteland," the narrator intones in the intro to Fallout 2. 16 years later, and creator Brian Fargo has delivered that promise anew in a very literal way: by making Wasteland 2, a spiritual successor to his Fallout games that's also a... sequel to their predecessor.
Briefly: Want to get ready for Wasteland 2, or just enjoy perusing the numerous attributes? You can download the 99-page Wasteland 2 manual right here.
Video: I played through Fallout 1 and 2 multiple times, but didn't like the squad based complexity of Fallout Tactics. So this latest trailer for Wasteland 2 is bad news for me. The trailer spends several minutes explaining the seemingly infinite options in designing a squad, only to then show how a poorly designed squad will instantly be cut to pieces in the game. It's almost designed to scare players away.