Developing the popular RTS Command & Conquer: Tiberian Sun involved solving a whole host of problems. But the biggest and most interesting problem was figuring out to allow hundreds of troops and vehicles to move around maps without slowing and destroying PCs at the time.
In the first episode of Double Fine’s new “Devs Play” series, Westwood Studios co-founder Louis Castle explores the challenges of turning one of Disney’s most beloved animated films into a 16-bit platformer. I’ve learned so much.
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