The Wii Vitality Sensor debuted at the 2009 E3 gaming expo. Then it was too mellow for last year's and this year's E3. Why?
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The Wii Vitality Sensor, which supposedly sensors your vitals, debuted at the 2009 E3 gaming expo. Then, it was too mellow for E3 in 2010. What about this year? Don't hold your breath!
You're slowly creeping along the darkened halls of a haunted mansion, waiting for the next zombie to come shambling around the corner. It's a familiar situation, and you're not afraid. Sensors convey this information to your game console, and suddenly an ear-piercing shriek fills the air behind you. Your heartbeat elevates, your fingertips sweat.
The Wii Vitality Sensor may be put to good use with a product known as Wii Relax, which Nintendo registered a trademark for in Europe late last year. It has since done the same in these United States.
You've had your laughs at the Wii Vitality Sensor, at least in part thanks to Nintendo's utter inability to explain what the thing is actually for. Well, during a Q&A with analysts, Nintendo's Satoru Iwata has shed a little light.
When Nintendo boss Satoru Iwata took to the stage last week to unveil the Wii Vitality Sensor, he didn't really tell us how it all worked. No, that information now comes a week later.
The Wii Vitality Sensor tracks a players pulse while playing. A novel Nintendo idea — or is it?