Wizard of Legend is straightforward: go in a room, unleash your awesome spells to kill everything in it, and then collect the spoils before moving onto the next. There's no armour to upgrade or stats to manage, just a ton of magic-fuelled carnage. It's all very repetitive, but the game's action feels so satisfying I haven't found myself getting bored of shredding demonic knights and giant enemy blobs with deadly combinations of ice spears and lightning blasts.