wolfenstein
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Deathloop: The Kotaku Review
Video games are inescapably intertwined with iteration and do-overs. It’s written into the technology that builds them, the development practices that craft them, and often the very rules governing how they work: win-lose, trial and error.
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Regulators Approve Microsoft’s $10 Billion Acquisition Of Bethesda And Zenimax Media
Microsoft’s $10 billion ($US7.5 billion) billion purchase of Zenimax Media — the parent company of Bethesda, owners of the Fallout, The Elder Scrolls and Doom series — has been approved by both the European Commission and U.S. Securities and Exchange Commissions.
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Wolfenstein Is Now A Board Game
Now that the recent Wolfenstein games have fleshed out the series’ canon and roster of characters, it’s time for a board game to come in, promise some plastic miniatures and, as they always do, ask for money on Kickstarter.
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Hard Games Haven’t Gotten Easier, But They Did Get Nicer
In an earlier era of video game design, the most lucrative way to extract money from customers was to pulverise them into atomic dust and make them insert a quarter to reassemble themselves back into a humanoid shape.