According to Overwatch lore, D.va is a pro gamer who serves and inspires her country. In real life, D.va's role is starting to mirror her in-game persona, as she becomes a symbol of hope for women in South Korea.
Tagged With women
I've often told people that about half of gamers are women, citing an Entertainment Software Association report that puts the number at 41 per cent. The invariable response: "But what games are they playing?"
All is not well in RimWorld, the popular space colonist simulator released in July. Yesterday, a Rock, Paper, Shotgun writer opened up RimWorld's code and published some surprising revelations about how sexuality factors into its gameplay. RimWorld's developer, in response, has gone on a tear, denying that the game mirrors the "sexist expectations of romance" described in the recent article.
Kristin Carnage was making her way through a city in World of Warcraft when a stranger stopped her female avatar. The stranger, a male avatar, opened a trade window with Carnage and moved, in her words, "a ton of gold" in his section of the trade box. For a while afterwards, he offered to help run her through content and sent her toys through World of Warcraft's in-game mail service.
The Korean dating simulator Mystic Messenger has become somewhat of a sensation among over a million women worldwide. It's an "otome" game (literally, "maiden game") that offers female players a harem of anime boys to court. These suitors are all charming in their own ways and all have their particular emotional needs. And, goddamn, are they needy.
The Super Smash Bros. community is having a conversation about sexual assault, whether they want to or not. Last week, that discussion came to a head when a female competitive Smash player published a guide attempting to educate the community around the famous Nintendo fighting game about consent. Now, the Smash community is debating whether sexual misconduct, recently an issue at Smash events, is tangential to the game that brought them together.
Gary Gygax, biological determinist and creator of Dungeons & Dragons, once told a reporter for Icon magazine that "gaming in general is a male thing... Everybody who's tried to design a game to interest a large female audience has failed. And I think that has to do with the different thinking processes of men and women."
The gender split in gaming as an overall industry has been very close to 50/50 over the last few years in Australia. We know that thanks to the regular Digital Australia studies conducted by Bond University. But like the rest of the world, that's not the case in esports. It's male dominated and is likely to stay that way for the foreseeable future.
So people ask themselves: how do you get more women into the world of esports? And how do you encourage more women gamers to remain in the competitive scene? One major esports organisation tried to explore that conundrum recently — in the worst way possible.