Last year, the father of XCOM, Julian Gollop, teased a new project called Phoenix Point. Details were scarce, other than the promise of "turn based tactical combat - world based strategy". Well, the big reveal has been made and Phoenix Point looks amazing.
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I totally get it. You're still recovering from December's barrage of sales and don't have the fortitude (or cash reserves) to spend more on games right now. However, if you're keen on Firaxis' XCOM 2 and passed on recent discounts, well, I have great news — Humble currently has it on offer for $US12 (about $17 Australian).
Angela "Overkill" Hill is the strawweight champion of the world's most prominent women's MMA organisation, Invicta. She's on the verge of a second crack at UFC glory. Last time around, though, she found herself too bogged down by the pressures of fight life to compete as well as she could. These days, she's using cosplay and video games to keep herself focused and sharp.
It's strange watching the games of your childhood given a fresh coat of paint and reimagined into something new. Sometimes they turn out as good (or better) and other times... well, let's not talk about them here. XCOM is a series that landed in the former category, but what was it about the franchise that made it good reboot material? Perhaps a history lesson will help.
Earlier this year Firaxis recruited the aptly-named Long War Studios to craft mods specifically for XCOM 2 and the most succulent fruit yet of their labours — the Long War Toolbox — has just arrived.
Fresh from his last title, Chaos Reborn, which is doing alright for itself on that fancy Steam thing, X-COM progenitor Julian Gollop has just teased his next project: Phoenix Point. What is it exactly? I have no idea.
"Rough" would be a kind word to explain the release of XCOM 2 earlier this month. Not as disastrous as Batman: Arkham Knight, but developer Firaxis is by no means happy with the game's current state.
There's a lot to like about the new XCOM game, but perhaps the coolest thing about it has little to do with tactics, or balance, or visuals. It's the game's ability to take what could have been a glorified tabletop wargame and turn it into something that creates stories.
Video: I'm not sure why ion bomb decided to mash-up XCOM 2 and sci-fi anime classic Cowboy Bebop, but you know what? It works weirdly well. (Warning: this video will give you glimpses of a few later-game alien types. Also "Tank" will be stuck in your head forever.)