Don't think of how VR headsets could change the way esport games are played, but rather, imagine how they could change they're viewed — in particular, fighting games. Capcom's Yoshinori Ono explains how.
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The PlayStation 4 comes out in Japan in one month. The privileged who got to pick up theirs out west have been enjoying it for over two months now, but over in Japan gamers and developers alike are anxiously awaiting its release.
I got a chance to handle the PS4 at this year's Tokyo Game Show. The graphics definitely look prettier than I've seen on the PS3, but otherwise, it handles pretty much like it should. But I'm looking at it from the player's side. That's the output. What about the input? That's where you have to ask the developers.
As far as Street Fighter players go, they don't get much bigger than Daigo Umehara. He has an endorsement with peripheral maker MadCatz, and he even authored a book. But it doesn't stop there. He recently popped up in a Japanese manga.
Popular Street Fighter IV producer Yoshinoro Ono says even after he worked himself to the point of exhaustion and took a terrifying trip to the hospital several months ago, Capcom put him back to work at breakneck speed.
Yoshinori Ono, the Street Fighter series producer, has shot down ideas for a Street Fighter vs. Mortal Kombat crossover before. He says he gets them the time "on my Twitter feed and elsewhere." He got a question about it from the PlayStation blog earlier this week. Here's why it ain't gonna be a thing any time soon.
Yesterday Owen teased us with tales of the series of bizarre challenges that led up to the epic Street Fighter X Tekken battle between Street Fighter producer Yoshinori Ono and Tekken producer Katsuhiro Harada at Comic-Con 2011. Turns out it's even stranger than he made it sound.
Kotaku's played Street Fighter X Tekken, but from the sound of it, nobody outside Namco will playing Tekken X Street Fighter anytime soon.