Comments on Kotaku
Eh, it's nothing new. My local supermarket has had coffee yogurt for years and STEEM (Coffee flavoured Peanut Butter) has been around for a couple of years now. The biggest problem is going to be how they handle the coffee flavour. STEEM's problem according to most reviews was that the coffee taste didn't mix well with the peanut butter taste so you basically had bad tasting peanut butter or terrible tasting coffee. If they are using thick cream then it might work but it depends on how much the coffee taste comes through.
There's also news articles about videos of people watching a show. Egads, there's now comments about articles about videos of people watching shows. Where does it end?!
According to the above screen, I can't yet distribute software updates over local wireless to other users. Was anyone even expecting to be able to do this? Distributed updates weren't ever an expectation but it does remind me that the DS had the ability to copy a game client to other machines so you only needed one copy of a game for multiplayer. It never took off though. Maybe they decided to resurrect it again seeing as they were throwing everything else from every other system into the mix.
"Transfer" doesn't exactly imply that though. It implies moving from one account to another. "Having access to" would imply it's still the same account.
A year or two ago I'd have been super excited for this and shouting "Finally! Someone's getting the right idea and taking it to the next logical step short of recreating Angelic Layer." Now though I'm just thinking I'd rather have an AR or VR character to outfit and play with. Much cheaper and less prone to breaking.
I really don't understand what Nintendo was thinking with having 32GB of internal memory for a games system they knew would have an average game size of 6 - 10GB, or even more. That's three or four AAA titles and your space is gone. Maybe they just don't believe in the digital age?
I wonder if Squeenix is just going to keep randomly creating new studios to make RPGs. Maybe it's like some evolutionary test and only the strong ones are left alive and pitted against each other until one ultimate studio remains.
Also out this week:
Malicious: Fallen (PS4)
Night In The Woods: Mae’s Homecoming (PC/PS4)
Ys Origin (PS4/Vita)
"I totally didn't know this console that hasn't been released anywhere else and isn't meant to come out for just over two weeks was stolen or being sold to me illegally. Honest."
I'm interested to know more about the battle system now. There are multiple levels of ATB bar which may mean some attacks can be boosted or only activate at higher ATB levels, sort of like BP abilities in Bravely Default. It also looks like there may be positioning involved given that Cloud's hiding behind cover in one pic and in the other it looks like he's moving to flank the scorpion. If it's anything like Xenoblade Chronicles/X's combat system then I'm all for it.
That's a rather interesting bit of information because it shows that Nintendo has possibly moved away from Iwata's vision. Miyamoto mentions how it's meant to be a device that allows communication and networking with people but Nintendo is promoting the companion mobile apps as the way you will network and communicate with people rather than using the Switch itself.
He then goes on to mention why they added a browser to the DS and that Iwata was thinking about how they could best make use of changing mobile technology. Nintendo on the other hand is strongly emphasising that the Switch is a pure gaming platform that won't have any of the apps and features that mobile devices have like browsers and streaming apps.
I may be just misinterpreting what Miyamoto is saying about Iwata's vision but it kind of feels like that moment when Tim Cook took over Apple and the company lost its innovative edge.
There are generally two main branches when it comes to streamers and the people who watch them. Well, three but I'll get to that later.
The first are the entertainers. These are the people who stream for the audience and have the gimmicks, personas, and other regular segments. People tune in to be entertained just like they would a talk show or game show. They might have an interest in seeing the game being played but really they're there to watch the streamer.
The second are the couch streamers. These people make up the majority of Twitch and are the ones that just throw up a stream, joke around with the chat and generally just socialise. They might have subscriptions and donations set up but really it's the digital equivalent of a bunch of mates sitting on the couch playing games and hanging out. People tune in because they like the community and streamer and can often be playing their own games while having the stream on in the background.
The third type I mentioned are the organised events. These are the exhibitions, marathons and competitions held throughout the year, typically focusing on competitive gaming rather than single player games. (Unless it's something like speedrunning) This is basically your digital gaming equivalent of sports events and televised performances with people tuning in for similar reasons.
This is a rather broad breakdown but those three are the main categories streamers and audiences fit into. It's less often about the games and more about the community and streamer though game selection is still important as some aren't that well suited to streaming. You might like to play games yourself, but not everyone wants to actually play a game and instead would rather just watch someone else play through it. It's the same as books, some people want to read a book, while others just want it read to them as an audio book.
Note: I'm only up to the third mission but have seen streams of various other parts of the game.
At first I thought Nioh was riffing mostly off Bloodborne for the combat and riffing off Diablo for the loot and stats system. When I played through it a bit more though , I realised that the game is a Diablo-style loot crawler that attempts to add some Souls-style mechanics into the mix. Namely the "Everything can kill you in a few hits" and "Collect resource and cash it in somewhere" design paradigms.
The end result is a game that's leaving me disappointed mainly because the combat system is simplistic and such a wasted opportunity. I don't know if I'm not "playing it right", but all combat seems to amount to is mashing attack for weak enemies and doing less mashing and more waiting and dodging for tougher enemies and bosses. More or less the same tactics I'd be using in Diablo III.
For a game about samurai, ninja, oni, yokai and spirit animals I'd have thought there'd be more frenetic combat, wall-running, jumping, climbing, hanging, sneaking, distracting, parrying, countering, and single combats. The stance system seemed promising but I'm hard pressed to find a use for it yet and most people I've watched don't use it that often either.
Overall Nioh isn't a bad game. If you're after a less clicky and more direct and challenging Diablo game then you'll have some fun with it. If you played Furi last year and thought that it would be awesome as a samurai action game then don't go into Nioh thinking you'll find it. At least we have Nier: Automata coming out soon.
For a moment there I thought that last Tweet was the article author's in a brilliant bit of self parody.
Has Kotaku US forgotten how to embed videos or something? Why do we keep getting 30 MB gifs in our articles?
The good news is, it's Cross-buy which means people who have the PS4 version get it for free. In related news, they're still looking to bring Vampire Smile and Charlie Murder to PC. I think they also mentioned PS4 but PC is a definite.
Somewhat unrelated but why are the Kotaku US articles using gifs instead of video clips? Streaming video was invented so you didn't have 30 - 40 MB 256 colour animated images in your web page...
I'll be giving Nioh a go to see if it's as good as people are claiming it to be. It's not the fast paced, tough as nails Tenchu-as-an-action-game I was hoping it to be but maybe it'll show me something I like.
I've been watching people play and the combat in Nioh doesn't really look that in depth or interesting. Seems to be your typical "Dodge around waiting for an opening or a moment of recovery after a big attack then whale on them for a bit then wash, rinse, repeat." type combat popularised by Dark Souls.
Personally I was expecting that with a stance system and umpteen billion skill trees dedicated to weapon styles and nuanced combat within each, that combat would be more of the kind of thing that For Honour seems to be going for with an ebb and flow of parries, ripostes, counters and tense moments of trying to read your enemy's attacks. Perhaps that's what Team Ninja was originally going for and then ended up putting too many systems in until it became irrelevant. Most people seem to just go for dodging and high stance attack combos. I guess I'll find out if I'm just missing something when I play this weekend.
I used the PS4's browser to watch streamed shows until the apps came out on the platform. The Switch strikes out on both accounts there since it isn't bothering with non-game appps.
Nights of Azure is also out on PC this week.
Funnily enough, if you want Samurai Diablo, there was an old Diablo clone called Akuma: Demon Spawn that had a mix of Asian warriors and themes.
Both menu systems are pretty terrible to be honest. I get that Nintendo wants to make it fun and feel like part of the world for immersion but I'll take a list of options that doesn't have a 2 second animation between each selection any day over both of those representations. Either that or at least have my most common selections grouped together in a way I can quickly select the one I want.
In terms of the map world, the Wii U one is a lot better than the 3DS version. Stephen says it himself, menus are best when they show you your options and let you select what you want quickly. I don't really see a linear path that only shows one option at a time and requires traversing through each option being better than an open field showing you every option at once and allowing you to walk directly to the one you want.
I always find it amusing when people say that cloud computing is the way of the future when really we're just regressing back to the days of mainframes and terminals. It's on a global scale this time, sure, but we're still going full circle.
Percentages are meaningless though. Selling to 50% of the userbase could mean you sold to 1 of 2 people or you sold to 500 of 1000 people, or you sold to 2 million of 4 million people. Guess which one is the better sales figure. There's more than enough Playstation 4s in Japanese homes to reach the same sales numbers as 5 and 6, it's just that the market chose not to buy.