<?xml version="1.0"?>
<oembed><version>1.0</version><provider_name>Kotaku Australia</provider_name><provider_url>https://www.kotaku.com.au</provider_url><author_name>markserrels</author_name><author_url>https://www.kotaku.com.au/author/markserrels/</author_url><title>Braid: A Director's Commentary With Jonathan Blow</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="xnYhyeLqvd"&gt;&lt;a href="https://www.kotaku.com.au/2011/04/braid-a-directors-commentary-with-jonathan-blow/"&gt;Braid: A Director&#x2019;s Commentary With Jonathan Blow&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.kotaku.com.au/2011/04/braid-a-directors-commentary-with-jonathan-blow/embed/#?secret=xnYhyeLqvd" width="600" height="338" title="&#x201C;Braid: A Director&#x2019;s Commentary With Jonathan Blow&#x201D; &#x2014; Kotaku Australia" data-secret="xnYhyeLqvd" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script&gt;
/*! This file is auto-generated */
!function(d,l){"use strict";l.querySelector&amp;&amp;d.addEventListener&amp;&amp;"undefined"!=typeof URL&amp;&amp;(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&amp;&amp;!/[^a-zA-Z0-9]/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret="'+t.secret+'"]'),o=l.querySelectorAll('blockquote[data-secret="'+t.secret+'"]'),c=new RegExp("^https?:$","i"),i=0;i&lt;o.length;i++)o[i].style.display="none";for(i=0;i&lt;a.length;i++)s=a[i],e.source===s.contentWindow&amp;&amp;(s.removeAttribute("style"),"height"===t.message?(1e3&lt;(r=parseInt(t.value,10))?r=1e3:~~r&lt;200&amp;&amp;(r=200),s.height=r):"link"===t.message&amp;&amp;(r=new URL(s.getAttribute("src")),n=new URL(t.value),c.test(n.protocol))&amp;&amp;n.host===r.host&amp;&amp;l.activeElement===s&amp;&amp;(d.top.location.href=t.value))}},d.addEventListener("message",d.wp.receiveEmbedMessage,!1),l.addEventListener("DOMContentLoaded",function(){for(var e,t,s=l.querySelectorAll("iframe.wp-embedded-content"),r=0;r&lt;s.length;r++)(t=(e=s[r]).getAttribute("data-secret"))||(t=Math.random().toString(36).substring(2,12),e.src+="#?secret="+t,e.setAttribute("data-secret",t)),e.contentWindow.postMessage({message:"ready",secret:t},"*")},!1)))}(window,document);
&lt;/script&gt;
</html><description>Love or hate Braid (I loved it) you can&#x2019;t deny its influence, and you can&#x2019;t deny that its creator, Jonathan Blow, has a lot of interesting things to say about video games in general. Therefore, you should probably watch this video, in which Blow goes through the process of creating Braid, and discusses all the [&hellip;]</description><thumbnail_url>https://www.kotaku.com.au/wp-content/uploads/2020/06/16/pgroup-googlepublishercentre-kotbrandmark.png?quality=75</thumbnail_url><thumbnail_width>1000</thumbnail_width><thumbnail_height>1080</thumbnail_height></oembed>
