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<oembed><version>1.0</version><provider_name>Kotaku Australia</provider_name><provider_url>https://www.kotaku.com.au</provider_url><author_name>Mark Serrels</author_name><author_url>https://www.kotaku.com.au/author/markserrels-usa/</author_url><title>Why Fumito Ueda Thinks Game Development Is Like Writing Hip Hop Lyrics</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="cRKZrp7DZ6"&gt;&lt;a href="https://www.kotaku.com.au/2011/11/why-fumita-ueda-thinks-game-development-is-like-writing-hip-hop-lyrics/"&gt;Why Fumito Ueda Thinks Game Development Is Like Writing Hip Hop Lyrics&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.kotaku.com.au/2011/11/why-fumita-ueda-thinks-game-development-is-like-writing-hip-hop-lyrics/embed/#?secret=cRKZrp7DZ6" width="600" height="338" title="&#x201C;Why Fumito Ueda Thinks Game Development Is Like Writing Hip Hop Lyrics&#x201D; &#x2014; Kotaku Australia" data-secret="cRKZrp7DZ6" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script&gt;
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</html><description>Fumito Ueda, the creator of Ico and Shadow of the Colossus, doesn&#x2019;t give many interviews, which is why 1up&#x2019;s latest profile of Ueda is such an intriguing feature. Collating material from three different interviews, the piece attempts to drag interesting answers from the usually shy and retiring Ueda, and does a great job of doing [&hellip;]</description><thumbnail_url>https://www.kotaku.com.au/wp-content/uploads/2020/06/16/pgroup-googlepublishercentre-kotbrandmark.png?quality=75</thumbnail_url><thumbnail_width>1000</thumbnail_width><thumbnail_height>1080</thumbnail_height></oembed>
