<?xml version="1.0"?>
<oembed><version>1.0</version><provider_name>Kotaku Australia</provider_name><provider_url>https://www.kotaku.com.au</provider_url><author_name>kotakuinternational</author_name><author_url>https://www.kotaku.com.au/author/kotakuinternational/</author_url><title>Beyond Good &amp; Evil 2 Probably Will Have To Wait For The Next Generation Of Consoles, Alors</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="Axl3ETEL9A"&gt;&lt;a href="https://www.kotaku.com.au/2012/05/beyond-good-evil-2-probably-will-have-to-wait-for-the-next-generation-of-consoles-alors/"&gt;Beyond Good &amp; Evil 2 Probably Will Have To Wait For The Next Generation Of Consoles, Alors&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.kotaku.com.au/2012/05/beyond-good-evil-2-probably-will-have-to-wait-for-the-next-generation-of-consoles-alors/embed/#?secret=Axl3ETEL9A" width="600" height="338" title="&#x201C;Beyond Good &amp; Evil 2 Probably Will Have To Wait For The Next Generation Of Consoles, Alors&#x201D; &#x2014; Kotaku Australia" data-secret="Axl3ETEL9A" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script&gt;
/*! This file is auto-generated */
!function(d,l){"use strict";l.querySelector&amp;&amp;d.addEventListener&amp;&amp;"undefined"!=typeof URL&amp;&amp;(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&amp;&amp;!/[^a-zA-Z0-9]/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret="'+t.secret+'"]'),o=l.querySelectorAll('blockquote[data-secret="'+t.secret+'"]'),c=new RegExp("^https?:$","i"),i=0;i&lt;o.length;i++)o[i].style.display="none";for(i=0;i&lt;a.length;i++)s=a[i],e.source===s.contentWindow&amp;&amp;(s.removeAttribute("style"),"height"===t.message?(1e3&lt;(r=parseInt(t.value,10))?r=1e3:~~r&lt;200&amp;&amp;(r=200),s.height=r):"link"===t.message&amp;&amp;(r=new URL(s.getAttribute("src")),n=new URL(t.value),c.test(n.protocol))&amp;&amp;n.host===r.host&amp;&amp;l.activeElement===s&amp;&amp;(d.top.location.href=t.value))}},d.addEventListener("message",d.wp.receiveEmbedMessage,!1),l.addEventListener("DOMContentLoaded",function(){for(var e,t,s=l.querySelectorAll("iframe.wp-embedded-content"),r=0;r&lt;s.length;r++)(t=(e=s[r]).getAttribute("data-secret"))||(t=Math.random().toString(36).substring(2,12),e.src+="#?secret="+t,e.setAttribute("data-secret",t)),e.contentWindow.postMessage({message:"ready",secret:t},"*")},!1)))}(window,document);
&lt;/script&gt;
</html><description>I speak a little bit of French. Just enough, in fact, to get the gist of what Rayman creator Michel Ancel is saying in this interview. The Ubisoft developer confirms work continues on the long-awaited sequel to cult favourite Beyond Good &amp; Evil, but also says that it&#x2019;ll need better tech than is currently available.</description><thumbnail_url>https://www.kotaku.com.au/wp-content/uploads/2020/06/16/pgroup-googlepublishercentre-kotbrandmark.png?quality=75</thumbnail_url><thumbnail_width>1000</thumbnail_width><thumbnail_height>1080</thumbnail_height></oembed>
