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<oembed><version>1.0</version><provider_name>Kotaku Australia</provider_name><provider_url>https://www.kotaku.com.au</provider_url><author_name>Richard Eisenbeis</author_name><author_url>https://www.kotaku.com.au/author/richardeisenbeis-usa/</author_url><title>Hyperdimension Neptunia's Creator Dreams Of A Fighting Game</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="P58ZYbFnyI"&gt;&lt;a href="https://www.kotaku.com.au/2012/09/hyperdimension-neptunias-creator-dreams-of-a-fighting-game/"&gt;Hyperdimension Neptunia&#x2019;s Creator Dreams Of A Fighting Game&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.kotaku.com.au/2012/09/hyperdimension-neptunias-creator-dreams-of-a-fighting-game/embed/#?secret=P58ZYbFnyI" width="600" height="338" title="&#x201C;Hyperdimension Neptunia&#x2019;s Creator Dreams Of A Fighting Game&#x201D; &#x2014; Kotaku Australia" data-secret="P58ZYbFnyI" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script&gt;
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</html><description>This year at the Tokyo Game Show, Kotaku had the pleasure of sitting down with Mizuno Naoko, the creator of Hyperdimension Neptunia (and both of its sequels), to talk about the past, present, and future of the series. As we sat 47 floors above the game show proper, she told me about the origins of [&hellip;]</description><thumbnail_url>https://www.kotaku.com.au/wp-content/uploads/2020/06/16/pgroup-googlepublishercentre-kotbrandmark.png?quality=75</thumbnail_url><thumbnail_width>1000</thumbnail_width><thumbnail_height>1080</thumbnail_height></oembed>
