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<oembed><version>1.0</version><provider_name>Kotaku Australia</provider_name><provider_url>https://www.kotaku.com.au</provider_url><author_name>Stephen Totilo</author_name><author_url>https://www.kotaku.com.au/author/stephentotilo-usa/</author_url><title>How The Makers Of The Last Of Us Almost Spoiled Their Own Game In 2011</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="AIQaNvv4dI"&gt;&lt;a href="https://www.kotaku.com.au/2013/05/how-the-makers-of-the-last-of-us-almost-spoiled-their-own-game-in-2011/"&gt;How The Makers Of The Last Of Us Almost Spoiled Their Own Game In 2011&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.kotaku.com.au/2013/05/how-the-makers-of-the-last-of-us-almost-spoiled-their-own-game-in-2011/embed/#?secret=AIQaNvv4dI" width="600" height="338" title="&#x201C;How The Makers Of The Last Of Us Almost Spoiled Their Own Game In 2011&#x201D; &#x2014; Kotaku Australia" data-secret="AIQaNvv4dI" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script&gt;
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</html><thumbnail_url>https://www.kotaku.com.au/wp-content/uploads/2013/05/30/18p75zk1y6ajqjpg.jpg?quality=75</thumbnail_url><thumbnail_width>970</thumbnail_width><thumbnail_height>546</thumbnail_height><description>For two years, the developers at Naughty Dog managed to successfully keep one of the biggest secrets in gaming. So how is it that they almost spoiled their own surprise in front of millions of gamers? Ah, that&#x2019;s a good story. (No spoilers, I promise!)</description></oembed>
