<?xml version="1.0"?>
<oembed><version>1.0</version><provider_name>Kotaku Australia</provider_name><provider_url>https://www.kotaku.com.au</provider_url><author_name>Mark Serrels</author_name><author_url>https://www.kotaku.com.au/author/markserrels-usa/</author_url><title>Call Of Duty: Ghosts Takes Video Game Marketing To A New Low (Or High -- I Can't Decide)</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="7RHNZ0vGP3"&gt;&lt;a href="https://www.kotaku.com.au/2013/05/this-call-of-duty-ghosts-takes-video-game-marketing-to-a-new-low-or-high-i-cant-decide/"&gt;Call Of Duty: Ghosts Takes Video Game Marketing To A New Low (Or High &#x2014; I Can&#x2019;t Decide)&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.kotaku.com.au/2013/05/this-call-of-duty-ghosts-takes-video-game-marketing-to-a-new-low-or-high-i-cant-decide/embed/#?secret=7RHNZ0vGP3" width="600" height="338" title="&#x201C;Call Of Duty: Ghosts Takes Video Game Marketing To A New Low (Or High &#x2014; I Can&#x2019;t Decide)&#x201D; &#x2014; Kotaku Australia" data-secret="7RHNZ0vGP3" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script&gt;
/*! This file is auto-generated */
!function(d,l){"use strict";l.querySelector&amp;&amp;d.addEventListener&amp;&amp;"undefined"!=typeof URL&amp;&amp;(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&amp;&amp;!/[^a-zA-Z0-9]/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret="'+t.secret+'"]'),o=l.querySelectorAll('blockquote[data-secret="'+t.secret+'"]'),c=new RegExp("^https?:$","i"),i=0;i&lt;o.length;i++)o[i].style.display="none";for(i=0;i&lt;a.length;i++)s=a[i],e.source===s.contentWindow&amp;&amp;(s.removeAttribute("style"),"height"===t.message?(1e3&lt;(r=parseInt(t.value,10))?r=1e3:~~r&lt;200&amp;&amp;(r=200),s.height=r):"link"===t.message&amp;&amp;(r=new URL(s.getAttribute("src")),n=new URL(t.value),c.test(n.protocol))&amp;&amp;n.host===r.host&amp;&amp;l.activeElement===s&amp;&amp;(d.top.location.href=t.value))}},d.addEventListener("message",d.wp.receiveEmbedMessage,!1),l.addEventListener("DOMContentLoaded",function(){for(var e,t,s=l.querySelectorAll("iframe.wp-embedded-content"),r=0;r&lt;s.length;r++)(t=(e=s[r]).getAttribute("data-secret"))||(t=Math.random().toString(36).substring(2,12),e.src+="#?secret="+t,e.setAttribute("data-secret",t)),e.contentWindow.postMessage({message:"ready",secret:t},"*")},!1)))}(window,document);
&lt;/script&gt;
</html><description>Video game marketing is heading in strange directions. Once upon a time we had trailers. Then we started getting teaser trailers. Then we started getting teaser trailers for trailers. Then we started getting countdown clocks for teaser trailers. Where will it end? Will it end here? With this insane piece of marketing for Call of [&hellip;]</description><thumbnail_url>https://www.kotaku.com.au/wp-content/uploads/2020/06/16/pgroup-googlepublishercentre-kotbrandmark.png?quality=75</thumbnail_url><thumbnail_width>1000</thumbnail_width><thumbnail_height>1080</thumbnail_height></oembed>
