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<oembed><version>1.0</version><provider_name>Kotaku Australia</provider_name><provider_url>https://www.kotaku.com.au</provider_url><author_name>Mark Serrels</author_name><author_url>https://www.kotaku.com.au/author/markserrels-usa/</author_url><title>Harmonix: Decline Of Music Games Not 'Entirely The Fault Of Activision'</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="ECEufihSHk"&gt;&lt;a href="https://www.kotaku.com.au/2014/05/harmonix-decline-of-music-games-not-entirely-the-fault-of-activision/"&gt;Harmonix: Decline Of Music Games Not &#x2018;Entirely The Fault Of Activision&#x2019;&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.kotaku.com.au/2014/05/harmonix-decline-of-music-games-not-entirely-the-fault-of-activision/embed/#?secret=ECEufihSHk" width="600" height="338" title="&#x201C;Harmonix: Decline Of Music Games Not &#x2018;Entirely The Fault Of Activision&#x2019;&#x201D; &#x2014; Kotaku Australia" data-secret="ECEufihSHk" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script&gt;
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</html><description>Once upon a time music games like Guitar Hero and Rock Band ruled the world, but now plastic instruments gather dusts in storage space throughout the western world. What happened? Many people blame Activision and its decision to completely saturate the market with multiple different versions of the same game. According to Harmonix co-founder Alex [&hellip;]</description><thumbnail_url>https://www.kotaku.com.au/wp-content/uploads/2020/06/16/pgroup-googlepublishercentre-kotbrandmark.png?quality=75</thumbnail_url><thumbnail_width>1000</thumbnail_width><thumbnail_height>1080</thumbnail_height></oembed>
