<?xml version="1.0"?>
<oembed><version>1.0</version><provider_name>Kotaku Australia</provider_name><provider_url>https://www.kotaku.com.au</provider_url><author_name>Mike Fahey</author_name><author_url>https://www.kotaku.com.au/author/mikefahey-usa/</author_url><title>Mario In Unreal Engine 4 Just Ain't Right</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="7xHxmAShgm"&gt;&lt;a href="https://www.kotaku.com.au/2015/06/mario-in-unreal-engine-4-just-aint-right/"&gt;Mario In Unreal Engine 4 Just Ain&#x2019;t Right&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.kotaku.com.au/2015/06/mario-in-unreal-engine-4-just-aint-right/embed/#?secret=7xHxmAShgm" width="600" height="338" title="&#x201C;Mario In Unreal Engine 4 Just Ain&#x2019;t Right&#x201D; &#x2014; Kotaku Australia" data-secret="7xHxmAShgm" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script&gt;
/*! This file is auto-generated */
!function(d,l){"use strict";l.querySelector&amp;&amp;d.addEventListener&amp;&amp;"undefined"!=typeof URL&amp;&amp;(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&amp;&amp;!/[^a-zA-Z0-9]/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret="'+t.secret+'"]'),o=l.querySelectorAll('blockquote[data-secret="'+t.secret+'"]'),c=new RegExp("^https?:$","i"),i=0;i&lt;o.length;i++)o[i].style.display="none";for(i=0;i&lt;a.length;i++)s=a[i],e.source===s.contentWindow&amp;&amp;(s.removeAttribute("style"),"height"===t.message?(1e3&lt;(r=parseInt(t.value,10))?r=1e3:~~r&lt;200&amp;&amp;(r=200),s.height=r):"link"===t.message&amp;&amp;(r=new URL(s.getAttribute("src")),n=new URL(t.value),c.test(n.protocol))&amp;&amp;n.host===r.host&amp;&amp;l.activeElement===s&amp;&amp;(d.top.location.href=t.value))}},d.addEventListener("message",d.wp.receiveEmbedMessage,!1),l.addEventListener("DOMContentLoaded",function(){for(var e,t,s=l.querySelectorAll("iframe.wp-embedded-content"),r=0;r&lt;s.length;r++)(t=(e=s[r]).getAttribute("data-secret"))||(t=Math.random().toString(36).substring(2,12),e.src+="#?secret="+t,e.setAttribute("data-secret",t)),e.contentWindow.postMessage({message:"ready",secret:t},"*")},!1)))}(window,document);
&lt;/script&gt;
</html><thumbnail_url>https://www.kotaku.com.au/wp-content/uploads/2015/06/28/1315968729572289893.jpg?quality=75</thumbnail_url><thumbnail_width>970</thumbnail_width><thumbnail_height>529</thumbnail_height><description>Video: Would you look at that. Turns out the uncanny valley works both ways. YouTube&#x2019;s Aryoksini, the guy behind the Blender version of Super Mario 64 from last year, demonstrates why we like our Mario games in colourful cartoon kingdoms and not realistic office buildings, kitchenettes and museums.</description></oembed>
