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</html><description>Game development is a brutal, long process. That was especially true for Objects In Space, which quickly became one of the darlings of the Australian indie circuit after people saw the intricate physical spaceship that the developers made. But what most people didn&#x2019;t see was the raw cost: the game&#x2019;s development blew out from two [&hellip;]</description><thumbnail_url>https://www.kotaku.com.au/wp-content/uploads/2020/06/16/pgroup-googlepublishercentre-kotbrandmark.png?quality=75</thumbnail_url><thumbnail_width>1000</thumbnail_width><thumbnail_height>1080</thumbnail_height></oembed>
