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<oembed><version>1.0</version><provider_name>Kotaku Australia</provider_name><provider_url>https://www.kotaku.com.au</provider_url><author_name>Zack Zwiezen</author_name><author_url>https://www.kotaku.com.au/author/zackzwiezen-usa/</author_url><title>Randomness In Video Games Is Not All The Same</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="11fakASile"&gt;&lt;a href="https://www.kotaku.com.au/2020/01/randomness-in-video-games-is-not-all-the-same/"&gt;Randomness In Video Games Is Not All The Same&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.kotaku.com.au/2020/01/randomness-in-video-games-is-not-all-the-same/embed/#?secret=11fakASile" width="600" height="338" title="&#x201C;Randomness In Video Games Is Not All The Same&#x201D; &#x2014; Kotaku Australia" data-secret="11fakASile" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script&gt;
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</html><description>Random chance mechanics in video games can be frustrating. Missing a 90% shot in XCOM, when you really need it to hit, can cause some players to throw their controller or rage quit. But not all randomness found in video games is the same and how developers use randomness can make you scream or cheer.</description><thumbnail_url>https://www.kotaku.com.au/wp-content/uploads/2020/06/16/pgroup-googlepublishercentre-kotbrandmark.png?quality=75</thumbnail_url><thumbnail_width>1000</thumbnail_width><thumbnail_height>1080</thumbnail_height></oembed>
