kotaku longreads
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The Case Of The Disappearing Nancy Drew Video Games
On March 25, 2015, the weather in Bellevue, Washington was just warming up enough to play hacky sack, a favourite activity of the employees at the game development studio Her Interactive. That morning, they had something more pressing to think about, though: they couldn’t log into their computers.
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Inside Rockstar Games’ Culture Of Crunch
In the final year of development on Red Dead Redemption 2, the upcoming Western game, the top directors decided to add black bars to the top and bottom of every non-interactive cutscene in hopes of making those scenes feel more cinematic, like an old-school cowboy film. Everyone agreed it was the right creative move, but…
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Far Cry 5’s Faith Seed Embodies An Evangelical Double Standard
I hated fighting Faith Seed, the highest-ranking woman in Far Cry 5‘s fictional cult. She was confusing, annoying, and – like all the game’s enemies – wanted to kill me. I was supposed to hate her, but I didn’t relish winning our final battle. Faith embodies the ugliness of the game’s cult, The Project at…
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The Aussie Who’s Pitching An Anime To Netflix And Japan
Image: Millennium Exile / Ty Hanson Not being born in Japan doesn’t mean you can’t make your own anime.