Writing about games invites accusations of taking things too seriously. Criticism, it sometimes seems, is a dirty word. I don’t think that’s true. I think that whether you are praising something or condemning it, criticism is an act of love.
Metal Gear wants the player to fail. The game’s rough edges are part of the growing pains of an early genre, but taken in the context of the entire Metal Gear series, these challenges also feel like horrifying defence mechanisms. As Solid Snake infiltrates Outer Heaven, the player intrudes upon the game’s world. Neither are welcome, and if they’re caught, they will be destroyed.
There is no elevator pitch for Death Stranding.