Timed with the release of the game, Capcom has announced their first high-profile tournament series for Marvel vs. Capcom: Infinite. Unlike the currently Street Fighter-exclusive Capcom Cup, however, Battle for the Stones introduces some quirks to the traditional competitive environment in the hopes of making real-world decisions as crazy as what players can pull off in-game.


Not many know this, but Hearthstone matches are programmed to end in a draw after 90 turns, which typically amounts to about two hours of gameplay. Since each player takes increasing "fatigue" damage after running out of cards, no deck has ever had the resources to last that long. As a result, tournament organisers haven't ever had to worry about the potential consequences of a 90-turn game of Hearthstone — until now.


Despite a long history spanning back to 1996, the Evolution Championship Series has never held an event outside the United States. That's all going to change come January 2018, as the organisation plans to host the inaugural Evo Japan in Tokyo, with a few notable changes that set it apart from the main tournament series.


Boss Key Productions, headed by former Epic designer Cliff Bleszinski, has no plans to abandon LawBreakers any time soon. The developer's entry into the fast-growing collection of shooters aimed at the esports market had a solid launch, but despite a well-crafted product, has failed to sustain a healthy playerbase. Speaking with GameSpot, Bleszinski admitted that numbers could be better and is now embracing a slow-burn approach to build things up.


Last weekend's Super Smash Bros. for Wii U competition at DreamHack Montreal came down to a nail-biting grand finals match between Larry "Larry Lurr" Holland and Eric "ESAM" Lew. With his tournament hopes on the line, Holland scored a clutch counter against Lew to reset the bracket, which was made only more impressive by the fact his character wasn't visible at the moment his fortunes were reversed.