Yes. I know. I know that makes no sense given that one of the most famous bad lines in all of Star Trek history is "What does God need with a starship?" I also know it makes no sense since Deep Space Nine's Sisko was the literal chosen one of the Bajoran god-equivalents. I know that and you know that. But my god, does Star Trek: Discovery not know that.


The big question to come out of the latest episode of Game of Thrones was how the impasse between Jon Snow and Daenerys Targaryen was going to be fixed. It turns out that divide is a hell of a lot more complicated than we thought, since a key prop suggests Tyrion Lannister is keeping one of the parties in the dark.


Cars 2 was not a classic film. It was unfocused and a bit too dependent on plot rather than characters. But it was a solid film. It had great action set pieces and 'blink and you'll miss it' humour. And it doesn't deserve the death by omission it is currently enduring.


This year's Ghost In The Shell adaptation was a visually stunning movie — helped in no small part by the gorgeous practical effects, props and costumes built by New Zealand's Weta Workshop. In fact, far more of the film's beautiful visuals were built physically than most people would expect. We went to Weta to find out what went into building the world of Ghost In The Shell— and what it's like when your painstakingly crafted work is hidden behind layers of digital effects.