PlayStation

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Last year a small independent development studio lead by Criterion Games veterans Fiona Sperry and Alex Ward released Dangerous Golf, a game that was basically Burnout's Crash Mode without cars. With Danger Zone, due out next month for PC and PS4, they're trying it with cars. Excellent.

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You might judge me for this, but when I get mad at games, I occasionally bash keyboards and/or throw controllers. Usually, it's no big deal. A few moments later, I start feeling better, and I pick up my controller and play some more. Last night was different. My PS4 controller, sadly, did not survive the incident.

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Horizon Zero Dawn is a visually stunning game, and one with a captivating storyline to boot. But it backs these two pillars up with a third that isn't so immediately obvious: a soundtrack and ambient in-game music that immerses you in the broken-down, overgrown tribal world.

We talked to Guerilla Games' music supervisor Lucas van Tol and the game's composers Joris de Man and The Flight to better understand exactly what goes into creating the audio element of one of 2017's most ambitious — and impressive — titles so far.