Naoki Yoshida just wouldn't stop looking at his computer. The beloved producer, credited with transforming Final Fantasy 14 from disaster to dream MMORPG, kept typing and clicking as I spoke to him last week in a private room at E3, frowning occasionally. So I asked what he was looking at.
The Yakuza series' merger of story, exploration and bone-breaking combat has made for some of the best games I've ever played, including this year's wonderful Yakuza 0. Last week, at E3, I had hands-on time with Yakuza Kiwami, a remake of the first game, and Yakuza 6: The Song of Life. It was awesome.
Bloodstained: Ritual Of The Night is a throwback to Castlevania games such as Symphony of the Night. Judging from our hands-on time with it at E3, it's shaping up into a pretty fun game. I had a chance to talk to Koji Igarashi, Castlevania's producer and now head of Bloodstained's development, about design, female protagonists and wine.
Every couple of Fridays, we have Jackbox games on the chill-out TV in the middle of our office. Anyone that wants to play brings their phone to tap answers in Quiplash and maybe draw one or two things in Bidiots. It's simple and fun, for an hour or maybe two. It brings people together.
Sony's PlayLink does exactly that, but with more depth — like serious, long games like Hidden Agenda (from the team that made Until Dawn) as well as party games like Knowledge is Power and That's You! If you've got a PS4 and some friends or family or maybe strangers to play with, it's a tempting proposition.
Snatcher is a cult classic that should be experienced by both science fiction and Metal Gear fans. Even though it appears to "snatch" many of its influences and throw them together into a science fiction cornucopia, it actually explores the issues of humanity and existence in its own distinctive style.
The newest God of War hopes to give Kratos some much-needed depth by focusing on character dynamics and new mechanics. Also new: Kratos' massive, manly beard. I sat down with game director Cory Barlog to ask some hard-hitting questions about Kratos' new look.
Xenogears, widely considered one of the greatest role-playing games ever made, has long felt to fans like an unfinished product thanks to its controversial, seemingly unfinished second disc. Although Western gamers have assumed that the team simply ran out of money, the real story — as revealed by director Tetsuya Takahashi to Kotaku today — is a little more nuanced.
Near the end of the Detroit: Become Human demo I saw during E3, renegade android Markus and his partner North incite a riot among recently freed androids. If you choose to set things on fire, North triumphantly declares, "Now the humans will have no choice but to listen to us." Main character Markus, staring into the blaze, snaps back, "They will be afraid. Fear feeds hatred." To which North replies, "I'll take hatred over indifference."
The only thing more satisfying than a successful Monster Hunter hunt is wearing the armour you made out of the beast you took down. I watched as Monster Hunter World director Yuya Tokuda hunted down a giant beast during a demonstration at E3, and while the weapons and monsters were great, the game's world was the most impressive part.