You've come off the back of a game that's sold over two million copies, so you must be doing something correct. Sweet, you can do it again, right? Yes, that could happen... or, your next project could sell a pittance in comparison. Such is the case with Introversion, the studio behind Early Access poster-child Prison Architect and its less, less, less, less successful followup, Scanner Sombre.
If you thought Paradox's grand strategy game Stellaris sounded very Star Trekky with its big alien alliances and deep space exploration, you are not alone.
In 2003, when Second Life launched, all it took was a few customisation bars and the promise of infinite possibility to get users hooked on the idea of a virtual reality. Now, in 2017, our standards are a bit higher. "Immersion" isn't as easy to sell with a microphone, an avatar and some content creation software. Sansar, made by Second Life creator Linden Lab, is striving to meet 2017's standards — even if it may be getting ahead of itself.
Homeworld, a space strategy game that is almost perfect, was just the first of three releases in the series around the turn of the millennium. The first two games have been remastered and re-released for a while now, but the third and I think best — Homeworld: Cataclysm — has long been assumed lost. Until now.
At E3, I got to play multiple rounds of Call of Duty: WWII's multiplayer. While the core experience feels similar to previous games, a focus on presentation and a new story-based mode made things much more interesting than recent entries in the series.
Back when Middle-Earth: Shadow of Mordor first came out in 2014, people pretty much immediately started asking, "When will other games get Nemesis Systems?" Flash forward three years, and the most prominent game to do it is… Shadow of War, the sequel to Shadow of Mordor. But soon you'll be able to add XCOM 2 to that painfully short list as well.