PC

"Potato Sack" Studios Say They Had "Free Rein" In Portal 2′s ARG

The elaborate augmented reality game that served as a viral marketing device for Portal 2′s release was not entirely devised by Valve. In fact, the developers of the 13 games of the “Potato Sack,” the group of indie games central to the ARG’s final resolution, say they were involved in the scheme’s design from the beginning, with quite a bit of creative freedom over how it all played out.


November 12, 2009

New Zune Game Revue, Coming Right At You

A batch of new, free, 3D games have shown up on the Zune Marketplace for the new Zune HD. How do titles like Audiosurf and Project Gotham Racing fare on Microsoft’s handheld?


October 20, 2009
News

So Apparently No One Cares About Valve’s Conflict-of-Interest

We’ve heard one developer say they didn’t feel exploited by Valve, despite Gearbox CEO Randy Pitchford’s assertion that that’s exactly what Steam does. Today, Ars Technica lets us hear from a few more.


September 16, 2009
News

Project Gotham, Audiosurf Coming To Zune HD

This is agonising. I mean, on the one hand, my favourite racing series of all time – Project Gotham – has a new game coming. But on the other… it’s not for the Xbox 360. It’s for the Zune.


August 8, 2009
News

Indie Games Go Dirt Cheap On Steam, Direct2Drive

Digital distribution services Steam and Direct2Drive are battling it out this weekend, attempting to see which PC gaming platform can offer the best indie bundle. The clear winner in this price slashing bloodbath? YOU!!


March 21, 2009
News

Audiosurf Dev Working On iPhone Version?

Apple’s preview of the iPhone OS 3.0 had less to do with games than it did new functionality. But the new iPod library accessibility could mean we get indie hit Audiosurf on the iPhone.


February 5, 2009
News

Steam Drops Major Audiosurf Update

Audiosurf players are urged to log into the Steam service today, as a massive international patch is released, fixing bugs and adding new functionality to the popular indie music game.


May 7, 2008
Uncategorized

Audiosurf Update Adds New Awesome

Dylan Fitterer’s Audiosurf—which joined Steam in February—has been on the receiving end of a batch of new features, the kind that makes your ten dollar purchase of the music riding racer that much more of a value and is the very definition of marketing via software version updates. Audiosurf has added new Last.fm support for “audioscrobbling”, the ability to use the game as a music visualizer and mod support. A press release is pretty upbeat about the whole thing, but the list of new features should bring Audiosurfers back for another go.


March 6, 2008
Uncategorized

Audiosurf Tops Steam Charts

Independent developer Dylan Fitterer’s Audiosurf put a walloping on the rest of the Steam catalog last month, outselling everything else, in terms of dollars and units sold, Valve announced today. The IGF nominee was released mid-month, which makes the accomplishment even more impressive. We’re sure that $US 9.95 price tag didn’t hurt, but it sure sounds like there’s money to be made for indies on Steam, something I’m sure the Valve marketing team wants to make sure everyone knows.


February 12, 2008
Uncategorized

Steam Welcomes Audiosurf This Friday

Independent Games Festival finalist Audiosurf is coming to Steam. Wait! Don’t scroll away yet. Audiosurf is actually pretty cool, taking your existing music and generating race tracks and puzzle layouts for an intense rhythmic-puzzle-racer. It’s kind of like F-Zero meets Klax meets Phase, if that helps. It also happens to be the one first Steam-bound titles to take advantage of the recently announced Steamworks, which means it will come packed with those delicious achievements. But wait… there’s more.

If you snatch up Audiosurf, which comes in under ten bucks, you’ll also get a copy of The Orange Box‘s official soundtrack. Can your PC even handle this much value?!

Audiosurf [Steam]