Last Friday, the people who are making No Man’s Sky told me they’d been late to a meeting with Steven Spielberg. The legendary director waited, though, because he — like millions of other people across the world — was fiending to play No Man’s Sky. No pressure, right?
Get a bunch of your friends together. Eat some food. Poop out a new buddy. Then, blow them all up in a giant explosion. Yep, sounds like a Keita Takahashi game.
When the developers of Mirror’s Edge Catalyst introduced their new game at E3, they mostly focused on how players would be free to explore a large open world. Cool, I thought. Good. This is a good thing.