Tagged With grow home

16

It was Friday night.

For the first time in a long time I had the house to myself. No wife, no friends, no kids. No nappies to change, no dinner to sort.

I whispered it quietly, like this moment was a delicate silence that could break any second:

‘I could… play a video game.’

Bliss.

But something else was different. A feeling I haven’t felt in almost 10 years.

‘I could play… any video game I want.’

16

The latter months of 2014 was marked by a string of big-name releases being delayed, and February was the month when they started to drop. But as it turned out, some of them dropped more than just a release date.

12

Assassin’s Creed used to be the climbing game of my dreams. Literally.

Literally I would dream of it. Before it was released. The idea of climbing freedom, the ability to climb anything, to have a virtual hand reach out to a virtual hold and truly feel as though that hand would clasp on to it.

45

Whether it's an RPG that tells a story over dozens of hours, or a strategy game that takes months to master, games are often a considerable time investment. For many people this is central to gaming's appeal: nowhere else in art can you find such complete worlds to lose yourself in or such stern challenges to overcome.

4

The most pleasant surprises from Ubisoft seem to be coming in downloadable forms. Child of Light, Valiant Hearts, Assassin's Creed: Freedom Cry. We can now add Grow Home to the list, an utterly charming experimental platformer about climbing higher and higher and higher.