Tagged With grow home


It was Friday night.

For the first time in a long time I had the house to myself. No wife, no friends, no kids. No nappies to change, no dinner to sort.

I whispered it quietly, like this moment was a delicate silence that could break any second:

‘I could… play a video game.’


But something else was different. A feeling I haven’t felt in almost 10 years.

‘I could play… any video game I want.’


The latter months of 2014 was marked by a string of big-name releases being delayed, and February was the month when they started to drop. But as it turned out, some of them dropped more than just a release date.


Assassin’s Creed used to be the climbing game of my dreams. Literally.

Literally I would dream of it. Before it was released. The idea of climbing freedom, the ability to climb anything, to have a virtual hand reach out to a virtual hold and truly feel as though that hand would clasp on to it.


Whether it's an RPG that tells a story over dozens of hours, or a strategy game that takes months to master, games are often a considerable time investment. For many people this is central to gaming's appeal: nowhere else in art can you find such complete worlds to lose yourself in or such stern challenges to overcome.


The most pleasant surprises from Ubisoft seem to be coming in downloadable forms. Child of Light, Valiant Hearts, Assassin's Creed: Freedom Cry. We can now add Grow Home to the list, an utterly charming experimental platformer about climbing higher and higher and higher.