So, we’ve had S.T.A.L.K.E.R., we’ve had S.T.A.L.K.E.R. Clear Sky, and now we’ve got S.T.A.L.K.E.R. Call of Pripyat. Won’t running around the same place for a third time seem a little, well, boring?
When STALKER emerged from development hell in 2007, the final product met with an unexpectedly positive reception. For those more interested in a slice of that development hell, though, developers GSC have you covered.