guest editorial

  • Uncharted 2’s Museum Level Sucked

    Uncharted 2’s Museum Level Sucked

    Uncharted 2: Among Thieves was an immediate game-changer when Naughty Dog released it in 2009. As a high octane love letter to Indiana Jones and the 1950s adventure serials that inspired it, it set an ideal expectation for the adventure genre — never give the player an opportunity to breathe. Every objective must serve the…


  • Why Microtransactions Aren’t Going Away Any Time Soon

    Why Microtransactions Aren’t Going Away Any Time Soon

    “I refuse to buy microtransactions in any game. They’re trashy, greedy, and their existence shows nothing but disrespect for players. No matter how they’re implemented they cause me nothing but unbridled hatred toward whatever marketing department decided to infect an otherwise decent game with the hyper-capitalist video game equivalent of herpes.”


  • 10 Things I Learnt Acting Out XCOM In Real Life

    10 Things I Learnt Acting Out XCOM In Real Life

    The new XCOM board game sounds phenomenal, but last month I played a different kind of XCOM board game. Watch the Skies was a day-long game run by the UK Society of Megagame Makers. “Megagame” is a name that doesn’t disappoint — each one features dozens of players controlling small parts of a massive story.