“Stories don’t have tidy beginnings,” says the main character of Heaven’s Vault, outer space archaeologist Aliya Elasra, at the beginning of the game. “The past is always present.”
Tagged With inkle
Joe Humfrey, art and code director at game development studio Inkle, believes that the primary goal in designing text for video games is "making sure every word is effortless to read." It turns out that making sure players can read and understand on-screen text is a more complicated task than you might think.