Tagged With kinect

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Womanhood can be a contortion act. Prospering is often a matter of stretching, compressing and jaggedly code-switching like artists' jointed wood mannequins — the kind girls buy in middle school when a Cosmopolitan quiz augurs the life of a painter. Perfect Woman, a Kinect game released last Wednesday, is about those contortions and uses physical posturing to comment on its societal equivalent.

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When Microsoft unbundled Kinect from the Xbox One in 2014, it was the beginning of the end. Unfortunately for the developers of Fru, the game they were building required Kinect. They were more than two years away from shipping. "We were shattered," designer Mattia Traverso told me.

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In a home filled with technological marvels of all shapes and sizes, one piece of oft-derided hardware gets more love from my family and I than any other. Kinect, tell the nice people how much I cherish you.

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Microsoft came out with all guns blazing at this year's E3, delivering one of the best press conferences in recent memory. In dizzyingly fast succession, the euphoric audience was hit with one huge announcement after another — from backwards compatibility for Xbox One to the potentially game-changing HoloLens in action. One thing that wasn't announced was anything to do with Kinect. As in, literally zero mentions in any context.

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Even though Microsoft appears to have given up on Kinect as a serious gaming platform, the motion device still has some tricks up its sleeve. Programmer Paul DeCarlo found a way to play Mike Tyson's Punch-Out by waving his fists around, and it seems to work pretty darn well!