narrative design

The ‘Narrative’ Straw Man: We’re Not Doing That Badly

The ‘Narrative’ Straw Man: We’re Not Doing That Badly

Michael Abbott of the Brainy Gamer has a great piece up on the straw man of the ‘quality of narrative’ debate that’s been going on in the industry for quite some time now: things aren’t as bad as the collective we make them out to be. Really, they’re not. Sure,…

Games and Learning: Opening Gateways?

Games and Learning: Opening Gateways?

I was chatting with a fellow Chinese historian this weekend when he confessed that his interest in Chinese history could be traced back to receiving a copy of Romance of the Three Kingdoms for SNES. I thought of that while reading Duncan Fyfe’s essay on the potential ‘educational’ uses of…

Whither Monkey Island: ‘Puzzles Are For Geezers’?

Whither Monkey Island: ‘Puzzles Are For Geezers’?

Are the ridiculous, wild goose chase puzzles of classic adventure games obsolete? Michael Abbott at the Brainy Gamer grudgingly says they may be — “A revealing slap in the face awaits the – shall we say “veteran” – gamer who hands an old adventure game to a young gamer with…