The Legend of Zelda: Breath of the Wild is a damn good video game, but still. Here is a bad thing about it: I don't like that for the first 10-20 hours of the game its weapons disintegrate just by looking at them.
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It's been a dramatic handful of days for Steam. Infamous shovelware developer Digital Homicide sued 100 Steam users for $US18 ($24) million and subpoenaed Valve for their information, at which point Valve booted them and all their games from the service. The worst part? This was all painfully avoidable.
Everyone remembers the first time they played a really good video game. The constant surprises of Half-Life, or the drama of Final Fantasy VI, or the stress and catharsis of Far Cry 2. As good as those games were the first time around, they'd almost certainly be better the second. Or the third. Or the fourth.
If you couldn't tell by now, No Man's Sky is not the game a lot of people wanted it to be. But what is that game, exactly?
In the last couple of years, I've developed a strange relationship with JRPGs. I found myself tiring of their beautiful exteriors that lacked heart. Since writing that article about my growing frustrations, I took a break — distancing myself from the genre that dragged me into gaming. It was a necessary betrayal.
You must have heard by now. Word on the grapevine is that God of War is swapping out a loin cloth for hide trousers, sandals for boots and the Blades of Chaos for axes, and heading north to desecrate the world of Norse mythology.
Video games are amazing, because you can be anyone or anything in the universe: A blue hedgehog! A ghost! A unicorn with rocket launchers! About 80 per cent of the time, though, you get to be a brooding white guy. There are so many of them that it's hard to keep track. And they all seem to have dead wives.