A young woman steers a boat through old ruins, young boy in tow. She pulls up to the remains of a watchtower, hoping to find refuge. She carries her brother inside, and lays him down. He has a gash on his stomach. He might not make it.
Windward is not a survival game in early access. It's not a shooter. It's not a roguelike. Really, it's not much like the typical games you always see tearing up the Steam charts at all -- and thank kraken for that!