Tagged With steam
Ravenfield fascinates me. The Battlefield-inspired large-scale FPS just launched on Steam and rocketed to the top of the sales charts. Its reviews are over 90 per cent positive. I've played it, however, and it's barely functional in some places. Why is it getting a free pass from the Steam quality control mafia?
Steam is littered with games of, shall we say, questionable quality. This has been a known issue for quite some time. Only recently, however, has Valve begun to directly address it. Last month, they said they're taking aim at so-called "fake games." Now they have detailed their first plan of attack.
Here's a Steam Greenlight campaign, run by fans, for a VR version of a game made by the guys who own Steam.
My favourite moment in Dead Cells so far came right after I won my first boss fight. I gained the ability to make climbable vines sprout from certain surfaces, allowing me to access areas I hadn't previously been able to. Classic Metroidvania stuff, right? The twist: Dead Cells' levels, unlike those of a Castlevania or Metroid, aren't permanent. But my new ability was.
Until Wednesday afternoon I was completely unaware of Heroes of Shadow Guard, a free-to-play dungeon crawler/designer game from Louisiana-based indie studio Iron 27. Then the limited edition keyboard was released.
I've tried winning PlayerUnknown's Battlegrounds matches with pacifism. I've tried hiding out, talking to other players, and (very unsuccessfully) blocking bullets with a frying pan. I never believed it was actually possible, though. Eventually death — aka the ever-encroaching blue fog of doom — claims us all.
As part of a recent round of tweaks to Steam, Valve made some subtle quality-of-life changes to Steam's gifting system. Users, however, pointed out that the consequences are farther-reaching than they initially seem.
For years, Valve has faced heavy criticism over their lacklustre customer service efforts. On the upside, they have confessed that they need to improve, and things are definitely better than they were back in Peak Badness Year 2015. But there's still a long way to go. The next step in that process? Making customer support data public.