Tagged With suikoden


Suikoden II should have probably had a New Game Plus. Between the time-sensitive Clive quest, the branching endings, and the gruelling decisions over which monsters to recruit, there are a lot of reasons to replay the game. And, as it turns out, a replay-friendly feature might've actually been in the works.


Dayshot: Back in January, Kotaku reader and artist Benjamin Schwarz sent me this collage of Suikoden II characters that he made a few years ago. This feels like a good opportunity to share Schwarz's excellent work.


64 hours. 23 hours. 42 hours. 28 hours. Somewhere on a grassy plain trying to figure out if I should spend my days hunting down one of many pending side quests. Somewhere deep in the ocean chasing mermaids. Somewhere making preparations for my next strategic battle. These are all the places I'm willing to leave behind — unexplored and unresolved — because I'm wondering if I give a damn about JRPGs anymore.


Suikoden II, a video game about being a sous chef, finally came to the PlayStation Network last month, and it totally flopped, proving that Konami was right and that nobody in the West wants Japanese role-playing games because they are garbage.


Konami US has been depressingly quiet about the prospects of making Suikoden more accessible to modern gamers, but at least the company's UK branch is showing their best franchise some love. Today on the Konami UK blog there's a big post about Suikoden, written by the folks at the Suikoden Revival Movement. Progress!


Really, every day should be Suikoden day, but this is the actual one. Allow me to explain: the wonderful Suikoden Revival Movement, a group dedicated to trying to revive Konami's equally-wonderful RPG series, has declared today "Suikoden Day" — a festive occasion created to celebrate all things Suikoden.


There are a lot of disgruntled gamers out there. For every video game series that has been abandoned or mistreated by its creators, there's a group of fans who want nothing more than to see their favourite titles restored to glory. Americans who love games like Mega Man Legends, Mother, and Valkyria Chronicles are angry. Dissatisfied. Upset at how they've been treated by the companies that claim to care about them.


Kickstarter is now officially a thing.

Not that it wasn't before. Since its launch in 2009, the crowdfunding website has evolved into an extremely effective financing tool for business ventures, creative projects, and auteurs of all kinds. It has facilitated the relationship between creators and their fans, both giving us access to the people who make things we love and allowing more people to make things we love.