Developing the popular RTS Command & Conquer: Tiberian Sun involved solving a whole host of problems. But the biggest and most interesting problem was figuring out to allow hundreds of troops and vehicles to move around maps without slowing and destroying PCs at the time.
Tagged With war stories
When DICE announced War Stories for Battlefield 5, it couldn't have come at a better time. Fans were begging for a return to more historical-inspired settings, and the inclusion of tales from the front lines was a perfect fit for the series. Instead of buzzwords like "levolution" and navigating around destructible skyscrapers, players were exploring the trenches of Gallipoli once more.
War Stories was almost universally welcomed, despite being a fraction short and missing some opportunities to show key perspectives from the Great War. So Battlefield 5 has tried to work on that concept this time around, highlighting largely untold World War 2 stories through personal vignettes.
It's a great idea. But after a few hours with the campaign, it becomes clear that there's a bit of a problem.