bourne conspiracy

Impressions: The Bourne Conspiracy

11:00AM Owen Good | Note: This is excerpted from a review I attempted to write, but pulled back as I didn’t complete the game. Some of you asked if I was willing to share my opinion of the game anyway. Last week, Brian reminded me of the strict conditions we have to do a full review, which are as much to protect the site’s credibility as the writer’s. But he also said that impressions are still fair game if the game hasn’t been completed. I haven’t, probably won’t and with that caveat, here are some thoughts on The Bourne Conspiracy. It is not a full review and it’s a month after the game’s release. Take it for what you will.

Jimmy Kimmel Talks Bourne Conspiracy Game

2:00AM Brian Crecente | Jimmy Kimmel’s odd and escalating feud with Matt Damon over whether the actor should be playing Jason Bourne was amped up a notch Friday night when Kimmel’s security guard got to replace Damon in the video game. Now that, ladies and gentlemen, is some product placement. More »

Designing Filmic Games: Designing the Bourne Game

9:30AM Maggie Greene | Gamasutra has a great interview up with Paul O’Connor of High Moon Studios, talking about the challenges and pitfalls of designing games based on movie IPs (in this case, a game based on The Bourne Conspiracy; while not directly tied to any of the films, they are using parts of the films in their game). As he succinctly notes early in the interview, the terrible reputation of movies-turned-games is entirely deserved; while I’ve read a number of interviews tackling this question, this interview is in-depth and a meaty read in a way that most of the others aren’t. More »

No HDD In Core? “Mistake”

3:25PM Brian Ashcraft | Core and Arcade Xbox 360s are missing something super important: a HDD. That means developers must make sure their games can work without a HDD so a segment of users aren’t totally screwed. Rory McGuire, lead designer on PS3 title Bourne Conspiracy, says: In retrospect I wish Microsoft had made the choice to have [mandatory] hard drives like Sony did with the PS3… They did it with the original Xbox. I’m not sure why they decided to not require a hard drive on the 360. From what I understand they don’t move many [Core/Arcade] units… Developers certainly benefit [from a hard drive]“, he went on to explain, adding: “if you have a hard drive, the whole game loads faster. Obviously you’ll be facing a short install time, but the developer benefits from it and you definitely benefit from it as a player… So I think that was one of the mistakes that Microsoft made with the 360. Another mistake is of course made by the people buying the Core/Arcade Xbox 360s. No HDD “Mistake” [CVG] [Pic] More »

Tonight, Bourne Game On G4

4:40AM Mark Wilson | I’ve never gotten into the Bourne movies (I know, I really should, and I will watch them one day), but to those who have, Sierra/High Moon Studios’ Bourne Conspiracy for 360 and PS3 will lift already lifted its skirt a little bit tonight last night on G4. X-Play aired never-before-seen in-game footage during an interview with lead game designer Rory McGuire for you to get all the Bourne fill that you can. UPDATE: Blasted RSS! This aired last night (in the US at least). Lead game designer Rory McGuire to demo never-before-seen level [gamesradar] More »

Let’s Not Make A Sucky “Bourne” Game, ‘K?

5:00PM Brian Ashcraft | Movie The Bourne Ultimatum is out in American theatres and making serious bank. But where’s the game? Oh, it’s coming. Just gotta wait until next year! Vivendi Games have a cross platform Bourne title named THe Bourne Conspiracy slated for mid-2008. What’s taking so long? Emmanuel Valdez, chief creative officer at Vivendi’s internal developer, points out: We knew we didn’t have enough time to build a quality ‘Ultimatum’ game and come out with it at the same time as the movie. So we decided to do things differently, something new. More »