cory barlog

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Mad Max Director Thinks Games Are Surpassing Films In Storytelling

1:30PM Brian Ashcraft | Yesterday, it was Star Ocean 4 designer Yoshinori Yamagishi going on about how video game storytelling could exceed books or film. Today, it’s Mad Max director George Miller. Tomorrow? Who knows. More »
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How’s That Mad Max Game Coming Along, Cory Barlog?

6:40AM Michael McWhertor | God of War II designer and number one Facts of Life fan Cory Barlog got back to bloggin’ today, giving the world an update on his latest project, a video game based on Mad Max. Barlog’s whittling away on the game’s story with Mad Max director George Miller with the two having apparently “put the final touches on the Mad Max story and game design structure and mechanics.” We’re envisioning dialog tree choices like “Do you want to saw your own arm off? Y/N.” Yes, it’s going to be a long wait for your digital Mad Max fix, kids, with Barlog writing that they’re “working with some publishers to get a deal locked down so we can start making this bad boy.” Temper your excitement for now, as Barlog warns “I have no idea when actual production will begin.” Fortunately, Barlog notes that he’s also got a “little multi-player ditty” in the works, which is in the negotiations stages as well. He says it’s “freaking awesome.” It better not be Calling All Cars 2, Cory. Shhh…it’s the Tree’s. They’re mad…they’re trying to kill us! [Don't Play Games With Me!] More »
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Miller, Barlog Working On Mad Max Game

7:00PM Luke Plunkett | Australian director George Miller has teamed up with former God of War II director Cory Barlog. Which explains where Cory got to. Obviously, they’re going to be working together on games based on movies. Their first project? Sadly, it’s not a Babe MMO, nor is it a collection of Happy Feet mini-games for the Wii. It’s Mad Max. Yeah. Mad Max. Miller’s had a fourth Mad Max film – “Fury Road” – in the pipeline for a while now, and thinks that working with Barlog from such an early stage in the film’s development will result in a kick-arse tie-in. Indeed, so close are the film and game that pre-production on the film’s been delayed so that both the film and the game’s development cycles are “in sync”. More »
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God Of War Dev Heads For Hollywood

12:30AM Kotaku US Edition | Late last year, God of War II dev Cory Barlog left Sony. Then proceeded to drop off the face of the Earth, with only a small teaser posted on his blog offering a hint as to where he’d slinked off to. That hint was fleshed out a little on Friday, however, with Barlog indicating that while he’s still going to be working in the games industry, he’s also going to be doing some film work: I am going to be doing some work in games as well as in film. I started out wanted to work in film way back when. Unfortunately I worked on some stinky projects that made me question whether or not I really wanted to be in film. so I decided to take a break from film and go to do some work in games…Now that I have more free time and freedom to explore other things I am going to be taking full advantage of it. Barlog stalkers and those holding out misplaced hope he’s working on a God of War film will be interested to know he plans on revealing more info on this film work in the next month or so. Questions, Questions, Questions…[Barlog's Blog] More »

God Of War II Producer Says Kratos “In Good Hands” For III

12:20PM Kotaku US Edition | Cory Barlog, formerly of Sony Computer Entertainment America’s Santa Monica studios and God of War II-producing fame, has ended an extended period of blogging silence following his departure from the developer. In today’s update to his personal blog, Barlog reveals that his “whole departure from Sony was not exactly the ideal route that I wanted to go, but in the end I think it is the absolute best thing I could have ever done” and gives a status update on the third proper Kratos adventure. The producer writes that fans can “rest assured that [God of War III] is all in good hands,” heaping praise on the Santa Monica team who will undertake the inevitable sequel. As far as known progress on GoW III, Barlog reveals that “immediately after I finished God of War 2 I was already working on the story and design for the third game.” More »

Cory Barlog’s Cryptic Blog Entry

2:21AM Kotaku US Edition | We know Cory Barlog is leaving Sony Santa Monica, but what is he doing next? About an hour ago he posted two cryptic images on his blog. One is a screen shot of the failed Atari E.T. game, and the second one is a picture of the cast of the Facts of Life. What is he trying to say? It’s the facts of life that movie games have sucked? Or do these images not tell us anything about where the God of War II director is headed next? What do you think? My sources tell me we will be hearing a lot more about Cory’s plans in the near future. [Cory Barlog's Blog] More »

God of War II Director Leaving SCEA, GOW III Mentioned

1:21PM Brian Ashcraft | According to game site 1Up, Sony Computer Entertainment of America Santa Monica game director Cory Barlog is leaving the studio. Barlog achieved fame as director of God of War II, which was a critical and commercial smash. Word is that Barlog is departing to follow other opportunities. According to a SCEA mouthpiece: We can confirm that Cory Barlog, Game Director for God of War II, is leaving the SCEA SM Studio and we are grateful for his work and creative vision for the critically acclaimed God of War franchise… Moving forward, we are confident in the God of War team, as they are an extremely talented group of people that are passionate about the franchise and dedicated to creating even more epic content with God of War: Chains of Olympus for the PSP and God of War III for PS3. More »

God of War II Creator Weighs In On Shadow Of The Colossus

2:30PM Kotaku US Edition | Providing some very enjoyable tit-for-tat, God of War II director Cory Barlog provides his own mirrored responses to the questions asked of Shadow of the Colossus director Fumito Ueda in a recent Famitsu interview. He tackles Ueda’s more successful game, only briefly touching on ICO. It’s just as enjoyable as the translated Ueda piece , but might have less of an immediate impact, partially because we get to hear from Barlog and his peers fairly often, while it’s a rare treat to have the opportunity to hear from the creator of two of the best PlayStation 2 games of all time. Regardless, it’s a good read, only because Barlog’s entry about his personal discovery of the beautiful intricacies of SotC’s gameplay is so easy to relate to. God of the Colossus [Don't Play Games With Me!] More »