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Tim Schafer Explains How To Play Brutal Legend

2:00AM Brian Crecente | In an open letter on the Double Fine community site Brutal Legend developer and Double Fine head honcho Tim Schafer explains how best to play Brutal Legend and reminds everyone that the game isn’t a real-time strategy game. More »
Hands On

About Kotaku Previews

5:00AM Michael McWhertor | After launching the Kotaku review template last year, we decided to move on to the next most important aspect of judging games: Judging them before they’re finished. Most folks call them previews. More »

Cryptic Reveals More Trek Online Details Via FAQ

8:20AM Kotaku US Edition | Clearly, when Star Trek Online was announced, it was going to be a tough sell to the really die-hard fans. No matter how accurately those Type II phasers were modelled, someone was always going to point out that the comms badges were slightly out of proportion or that the Bolians’ skin is more of a duck-egg blue rather than the tourquoise the idiot developers went for. To try and clear up some of the fans questions on issues as diverse as Pricing, PvP and Travel Times, Cryptic has released a comprehensive FAQ for the game. Hit the jump for a selection of Q’s that have been A’d F. More »

About Kotaku Reviews

7:20AM Michael McWhertor | Earlier this year, Kotaku began running its reviews under a unified template that was designed with a trio of key components in mind. First, there would be no alphabetical or numerical review scores. Second, reviews would be focused on delivering the most critical information in the most efficient way possible. Third, they should be fun to read and hopefully foster conversation about a game’s positives and negatives. We decided to exclude a final score to ensure that Kotaku reviews would not contribute to the average rating at sites that collate and aggregate numerical scores, scores that do not follow a universal grading scale. Our hope was that we could avoid discussions that fruitlessly debate whether a “10″ was, indeed, perfect and if one exclusive was better than another exclusive simply based on a number. Boiling down pages of analysis to a single grade or score or number of pumpkins doesn’t help readers, it hurts them, reducing the process of critiquing what is often a living document into black and white terms, when there is often a world of grey left untouched. Our hope is that by laying out the analytical process, by exposing what we feel was good and bad about that game without weighting either, we give you the resources to form your own educated opinion. We hope this explains how and why we designed this system. We encourage you to add your comments, questions and suggestions in the comments after reading through the more detailed explanation on the key aspects of our reviews on the jump. More »

Ask Bethesda Your Fallout 3 Questions

4:20AM Mark Wilson | Just how awesome will Fallout 3 be? Super awesome, or super mega awesome? I’ve heard touching the Fallout 3 box will make the paralysed walk. Will it also cure my herpes? When will Fallout 4 be out? Ask these, and any other questions your heart desires on Bethesda’s blog. The developers will be posting their answers soon. Get Your Questions Ready! [via filefront] More »