quakecon 08
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Hollenshead on Everything
11:20AM Brian Crecente | I had a chance to chat with Todd Hollenshead, CEO of id Software, earlier today about a bunch of different things, from QuakeCon to the future of PC gaming to id’s love/hate relationship with the Playstation 3. Here’s the run-down: Also check out our E3 Interview with John Carmack Next Doom May Not Be a True Sequel Rage and id’s Love/Hate Relationship with the PS3 id Would Like Another Doom Movie id Considering Wolfenstein RPG, Doom 2 RPG for iPhone Hollenshead: E3 Was Pretty Much a Disappointment to Everyone Does PC Gaming Need a Saviour? More »Does PC Gaming Need a Savior?
8:00AM Brian Crecente | Despite the doom and gloom that seems to follow the future of PC gaming around there have always been a group of stalwart supports. Developers and companies whose best works appeared first on PC and later, if ever, on consoles. But these days those few shouts in the dark seem to be dwindling. The latest to make the jump? id Software. But id CEO Todd Hollenshead, doesn’t totally agree that they have switched sides, or that there even need to be sides for PC gaming to survive. “That whole PC first thing, you have to go back in id history to see why id initially developed for the PC”, he said. It used to be, he said, that developers had to change so many things, jump through so many hoops, to get their games on consoles that it just wasn’t worth it for some. “Wolfenstein 3D, there was a Nintendo version of that, that was like a black day in id history, how they made us change it to run on the Nintendo platform”, he said. Platform owners “wouldn’t let you publish games on the console. We didn’t want to have our content governed by a third-party”. “But that dynamic isn’t really like there anymore. There are lots of games that have content, whether it’s language or other forms of adult content, that is pushing the bounds of content on all platforms”. More »
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Hollenshead: E3 Was Pretty Much a Disappointment to Everyone
7:00AM Brian Crecente | “E3 this year, in my opinion, it was pretty much disappointing to everybody” id CEO Todd Hollenshead told me early today during an interview. “The press were disappointed, the people I talked to in the industry are disappointed, almost everyone agree that that was the wrong way to do it”. It’s too early to tell if the shrinking E3 has helped bolster id’s own id-centric annual show QuakeCon. Usually id Software waits until the Saturday of the show to get official attendance numbers. But Hollenshead is already sure that QuakeCon is the right way to host a gaming conference. “I think we struck a balance of being vendor supported and still being in touch with the gamers”, he said. “We had over 6,000 hours of volunteer time, that’s like the polar opposite of E3,. which is all about business”. In fact id Software only officially showed up at E3 as a single announcement during the Electronic Arts press conference. They were there to tell the world that EA would be publishing their upcoming id Tech 5 game, Rage. And even that had to be modified to fit in with what E3 and its attendees expect from the show. “We were told you can’t show this stuff because of these five reasons”, Hollenshead said. “Last night (during QuakeCon) we had the bigger, better, more hardcore, not suitable for investor conference (announcement) for Rage and Doom”. [Pic] More »
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id Considering Wolfenstein RPG, Doom 2 RPG for iPhone
6:20AM Brian Crecente | John Carmack is bummed. The iPhone App Store is live and there’s not a single id game on it. “John is pretty disappointed we didn’t have the manpower and resources to have a game for the launch of the” app store, id CEO Todd Hollenshead said. Hollenshead said that Carmack and other id folks had been playing around with the iPhone SDK for awhile, but that the developer’s small in-house mobile team just didn’t have the time to put together a game. “It appears that at this point that given the size of our team, we can only work on one mobile game at a time. We are probably partner up and the first (iPhone game) will be one where we work with a publishing partner”. Already the team is working on both Wolfenstein RPG and Doom 2 RPG for mobile phones, both of which id Software would like to bring to the iPhone, Hollenshead said. “We have ambitions to have both on the iPhone”, he said, “but it’s too early to say if that’s going to happen at this point”. As much as id seems to like the idea of iPhone gaming, they’re taking a caution approach, but not for the reasons you’d think. More »