reckoning

Kingdoms Of Amalur: Reckoning Levelled Up Considerably During The Review Process

Now that we’ve put the ever-questing of Kingdoms of Amalur: Reckoning through its paces, it’s time to see how it fared in the face of the assembled game critics. As far as I can deduce, it’s either horrible or the best thing ever.


More Than 200 Hours Of Kingdoms Of Amalur

Perhaps proving that you can have too much of a good thing, a recent total completion playthrough of Kingdoms of Amalur: Reckoning clocked in at more than 200 hours, which has the lead designer wondering if maybe they might have overdone it a little.


Kingdoms Of Amalur: Reckoning Is Your Next Crazy EA Game

Mega-publisher EA tends to publish interesting, unsafe bets in February. In 2009, they released Dante’s Inferno; in 2010, Bulletstorm. Today the company said Kingdoms of Amalur: Reckoning, a promising singleplayer action RPG of unusual pedigree, will hit February 7, 2012.


Kingdoms Of Amalur: Reckoning Is A Dead RPG Revived

“Combat!” That’s the thing that differentiates 38 Studios and Big Huge Games’ Kingdoms of Amalur: Reckoning from your typical role-playing game stuff, says the game’s lead designer. It’s the primal stuff extracted from games like God of War, Tekken and Call of Duty and injected into this high fantasy world.


Three New Peeks Into The Kingdoms Of Amalur: Reckoning

Baseball star turned game developer Curt Schilling and his team at 38 Studios are hard at work on Kingdoms of Amalur: Reckoning, perhaps the strongest looking role-playing we’ve ever seen from a professional athlete.


Spawn Creator Todd McFarlane (With Friend) At Comic-Con

Kingdoms of Amalur: Reckoning creative contributor and Spawn creator Todd McFarlane poses with a Troll before the 38 Studios game panel at Comic-Con 2010. Todd says “You can bludgeon your younger brother with it.” Neat!


First Reckoning Screens, Trailer Look Very Promising

The teaser trailer and first screenshots from 38 Studios’ newly-named Kingdoms of Amalur: Reckoning are here, and we definitely like what we’re seeing so far.


Curt Schilling’s All-Star RPG Becomes Kingdoms Of Amalur: Reckoning

Previously known simply as Project Mercury, Curt Schilling’s 38 Studios and EA finally give the Todd McFarlane, R.A. Salvatore and Ken Rolston powered role-playing game a name, promising open world exploration and fast-paced action combat in Kingdoms of Amalur: Reckoning.


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