strauss zelnick

Grand Theft Auto Boss Sceptical Of Wii U’s Appeal To Core Titles

Whatever you think of Take-Two or its boss, the company’s principles are clear and it doesn’t deviate from them. Titles like Max Payne, BioShock and Spec Ops: The Line get delayed because the publisher won’t put out anything before it’s truly ready. And it’ll walk from high-profile licences like Major League Baseball because it sees no value in doing second-rate games.


We Haven’t Seen The Last Of Duke Nukem

If you thought Duke Nukem Forever was the last gasp for the ’90s video game icon, well, what the hell were you thinking? Publisher Take-Two certainly isn’t done with Duke, regardless of the reception of his latest game.


Not Every Game Has To Be Great. Good Games Are Just Fine.

Take-Two CEO Strauss Zelnick sums up everything wrong with the “blockbuster” video game industry in a single sentence. Via Gamasutra.


There May Be Other Developers In BioShock’s Future

The first BioShock game was developed by Irrational Games. The second? 2K Marin. Don’t be surprised if the next game in the serires goes somewhere else.


BioShock Creator Working On An "Original Title"

We still don’t know what BioShock creator Ken Levine is working on, but we know what he’s not working on, and it’s not a new X-Com game.


Activist Investor Picks Up Another Million Shares Of Take-Two

Carl Icahn, whose 11 per cent ownership of Take-Two Interactive was by itself enough to restart buyout chatter, has grabbed another one million shares of the publisher according to a securities filing last week.


Investor’s Big Stake In Take-Two Reignites Buyout Chatter

The notorious investor Carl Icahn disclosed late this week he owns more than 11 percent of Take-Two’s shares, a stake large enough to restart talk that the publisher faces a buyout.


Grand Theft Auto Doesn’t Need Annual Sequels, Says Take-Two

Annual iterations to reliable blockbuster games—like Call of Duty—would likely go a long way to improving Grand Theft Auto publisher Take-Two Interactive’s bottom line. But execs for the publisher don’t believe GTA is in need of annual sequels.


Borderlands An “Important, Long-Term Franchise” For Take-Two

With developer Gearbox Software calling a Borderlands sequel a “no-brainer” and the title called out as one of the few bright spots on publisher Take-Two Interactive’s earnings sheet, more talk of more Borderlands shouldn’t surprise you.


So When Is Take-Two Announcing The Next GTA?

During yesterday’s Take-Two Interactive third quarter 2009 fiscal report conference call, chairman Strauss Zelnick laid out the company’s non-strategy for announcing the next Grand Theft Auto game.


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